dying light the following - Uma visão geral



According to the developers, the sequel plans to take more cues from role-playing games to give players more choice in the flow of the narrative. With Chris Avellone serving as narrative director, whose previous writing and design credits include the Fallout series and Planescape: Torment, Dying Light 2's story offers a lot more flexibility when compared to the original's static plot.

[10] The game offers an asymmetrical multiplayer feature entitled Be the Zombie that will allow the player to play as a powerful infected called a Night Hunter and join other players' worlds.[11] The players who are playing as humans are tasked with destroying the infected nests and surviving attacks performed by the Night Hunter.

– Firearms – Powerful but noisy. Use pistols, shotguns and rifles to gain an advantage over enemies, but remember that shooting can attract unwanted attention – and it will certainly attract it.

Though Dying Light 2 is a continuation of the original game's plot, which set the groundwork for the new story, the sequel works as a standalone game on its own. Set two decades later and in an entirely different location, Dying Light 2 sticks with its narrative, with references from the previous game only serving to flesh out a sense of worldbuilding.

Dynamic events appear naturally throughout the city and add to the believability of this diverse environment. All of this culminates in your fight for survival against the many threats - both living and non - who inhabit Harran. Although not every house is searchable, you can break and enter into most shacks to grab what goods you can on runs outside of the Tower. The city may be filled with undead, but it still feels like a living and breathing city I couldn’t stop exploring.

Following the events of Dying Light's post-game expansion, The Following, the former-protagonist Kyle Crane was infected with a new strain of the virus that turns people into the ravenous infected, and he unknowingly spread the disease throughout the world. After the global outbreak, modern civilization came to an end, pushing humanity into a new dark age.

Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais. Crane attempts a rescue but is also captured. Rais reveals that the file he stole contains proof that the GRE intends to weaponise the virus rather than develop a cure. In the process of escaping, Crane cuts off Rais's hand. Dr. Zere is killed after telling Crane that he had tasked Jade with delivering his research to scientist Dr. Allen Camden. As Crane searches for Jade, he learns that the Defence Ministry is planning to firebomb Harran in an effort to eradicate the outbreak, claiming that there are no survivors.

Parkour is an important part of the game. The team felt that the gameplay experience would be restricting if players could not jump over or climb environmental obstacles or perform other basic movements.[25] As the game is a survival game, the team believed that players should be allowed to flee from danger and that restricted movement options would hinder players' immersion.[26] The team initially aimed to implement a system similar to that of Mirror's Edge's parkour mechanic, in which players climb up specific rooftops or walls by use of a hook, an environmental object that the player character can interact with. However, as development progressed, the team found that the hooks were limiting players' freedom, since developers were placing hooks in very specific locations. In addition, when one designer changed the position of a hook, he also needed to adjust the locations of other hooks, which was a very troublesome process. Starting from 2012, programmer Bartosz Kulon decided to implement a system that scans all possible climbable objects and recognises them as hooks.

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When the daughter of a reformed criminal is kidnapped, he rounds up his old crew and seeks his own brand of justice.

Techland reveals the first trailer and gameplay for Dying Light 2, promising "radical" innovation which includes consequences for player decisions.

Prior to this delay, Techland and publisher Square-Enix never confirmed a solid release date for the game, but given that 2020 will see the release of new consoles, the read more next we hear from the game could likely offer more details on its next-gen prospects.

At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey. Live to survive another day. Good Night, Good Luck.

At night the infected roam the streets freely searching for prey, presenting opportunities for you to explore areas of the city inaccessible by day.

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